Saturday, October 30, 2010

Class 3 shot 1: Planning and Progression

Here's the planning and final of my first shot in class 3. It turned out ok I suppose. There's still a lot of things I'm not happy with, the main being the staging. I didn't want to mess with camera moves so this was the best I could manage with a static camera. However, it leaves much to be desired. Enjoy!


Tuesday, October 19, 2010


You may have seen these before but here are 2 self portraits. Enjoy and Happy Halloween!



Friday, September 17, 2010

So class 2 ended today. I really felt I improved a lot over this class. I wasn't too thrilled with my second shot. Since it was my fist time using a rig with a spine, I think it was a least a good exercise. My mentor covered a lot of ground especially emphasizing the importance of arcs, path of action, and strong posing. Now that I have a half decent workflow for the blocking and smoothing passes, my goal for next semester is to really focus on that final polish and my timing/spacing. Until then, here's my progress reel. Enjoy!

Animation Mentor Progress Reel: Class 2 from Skylar Surra on Vimeo.

Wednesday, August 25, 2010

Animation Mentor Week 8

I'm going to spare anyone who stops by here and not post my last shot which turned out rather badly from the beginning. I am however very excited about the shot I started this past week. Here's the planning and blocking. More to come soon.





Ballie Turn: Final Progression

Here's the final progression on the turn around shot. It still needs a bit of work, but overall I'm pretty happy with how it turned out. Am has been so great and as you can see, our mentors really help us to nail the shot from beginning to polish. Enjoy!



Wednesday, July 21, 2010

Animation Mentor Update

Here's the current shot I'm working on for Animation Mentor. It's just a simple 180 degree turn around. I created a video of the progression from blocking to smoothing. I still have one more week of polish to finish up. Enjoy.
Here's a couple old watercolors I did a while back for an animation concept.